<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Splinter to G's conversion rate]]></title><description><![CDATA[<p dir="auto">How do you feel about the splinter to G's conversion rate or the splinter drop rate for the game(s)?  Too slow?  I'm open to making it more generous, but at the same time don't want to make the game way too easy.  Things always feel more rewarding when it takes effort <img src="https://forum.playmh.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f638.png?v=2059b19bb15" class="not-responsive emoji emoji-android emoji--smile_cat" style="height:1.4em;width:auto;vertical-align:middle" title=":smile_cat:" alt="😸" /></p>
]]></description><link>https://forum.playmh.net/topic/29/splinter-to-g-s-conversion-rate</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Nov 2026 03:30:45 GMT</lastBuildDate><atom:link href="https://forum.playmh.net/topic/29.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 07 Nov 2026 20:51:27 GMT</pubDate><ttl>60</ttl></channel></rss>